Tag Archives: Science Fiction

Best Graphic Story Nominees for 2015 Hugo Awards

 

Hugo

The nominees for the 2015 Hugo Awards (named in honor of Hugo Gernsback, founder of the pioneering science fiction magazine Amazing Stories ) were recently announced.

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The Hugo Awards are given to the creators of the year’s best science fiction and fantasy works. Winners will be announced at this year’s Hugo Awards Ceremonies during the 73rd World Science Fiction Convention (also known as Worldcon), which will be held at Sasquan, August 19-23 in Spokane, WA.

Today we’ll be focusing on those for Best Graphic Story.  The following nominees can be found in the LFPL catalog:

Ms. Marvel: No Normal by G. Willow Wilson and Adrian Alphona

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Rat Queens Vol. 1: Sass and Sorcery by Kurtis J. Wiebe and Roc Upchurch

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Saga, Vol. 3 by Brian K. Vaughan and Fiona Staples

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To see the complete list of this year’s categories and nominees, visit www.thehugoawards.org.

The Neptune Project by Polly Holyoke

neptuneprojectGlobal warming has ravaged the planet in this dystopian tale of dwindling land and water needed to grow food and a government with little care for its people.  Nere is a young teen whose world is falling apart around her, even faster.  The supply of a rare medicine needed to help her breathe on land, is running out. Two years ago she lost her father in an accident, or so she thought. Then her beloved brother left after an argument with Gillian, their mother. Cam, her best friend, is involved with smugglers that could cost him his freedom, if not his life.  Her only escape from all the chaos around her is the time she spends in the water training and communicating, telepathically, with a family of dolphins.

Then the day comes, when the Western Alliance, the world’s rulers, have decided to move the people of the village away from sea. For three young teens Nere, Rory, Cam’s little brother, and Lena, an old school friend time has run out. In a final act of desperation, Gillian reveals the secrets she has been keeping. Nere and the others are part of an experiment; their genes had been altered so they could live in the world’s waterways and they must take the final steps that will make living on the land impossible.  James, her brother, had been part of the experiment too, but something had gone terribly wrong. The three teens must now set out on a journey to find the underwater settlement her father has been building for years, thousands of miles away. Gillian, Cam and Lena’s parents gather to say goodbye and give them instructions when soldiers show up to prevent them from leaving. A fight breaks out. Not everyone escapes.

The surface world is dying and humanity’s only chance for survival may be life under the sea. The journey is more than just the miles the teens will have to travel. They must face the reality that they will never be able to live on land again and while life under the sea is beautiful it is also deadly.  While, not all the danger they face comes from the marine life. The Neptune Project by Polly Holyoke is the first in a trilogy.

Formats Available:  Book (Regular Type)

Reviewed by Katy, Shawnee Branch

A Belated Review of Player Piano by Kurt Vonnegut

“Those who live by electronics, die by electronics. Sic semper tyrannis.” — Ed Finnerty, Player Piano

The following is a selection of articles recently published in well-known publications:

When it is neither possible nor practical to perform an experiment to either prove or disprove a hypothesis or question, one still has an option at his or her disposal: the thought experiment, which involves the theoretical examination of a situation and the use of logic to determine the accompanying results that are possible or even likely.

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In 1952, Kurt Vonnegut published his first work of fiction entitled Player Piano that employed the method mentioned above.  Specifically, Mr. Vonnegut imagined a future for the United States in which labor has been replaced entirely with automated machines, a situation that certainly would have required the power of imagination at the time of its publication.  In this imagined future, consumer need for the entire country is determined by a central computer that directs industry accordingly, thus producing the supply that matches the calculated demand.

American society finds itself divided in to two classes: the engineers and managers, a patrician minority that oversees the machines, and the remainder of the population consisting of a plebeian majority that is in the paid service of the government performing menial work.  For the plebs, life has become meaningless and pointless, since they are unable utilize those innate skills and talents that they would so desperately like to use; disillusionment and despondency is universal.

However, although a sequestered elite, all are not true believers among the engineers and managers.  Dr. Paul Proteus, the son of the chief designer of this Second Industrial Revolution that had relegated so many to listless lives, cannot quash his qualms about the state of society and its division of class.  Through acquaintances both new and old, Proteus navigates the ruthlessly competitive world in which he finds himself a part and becomes involved with the “Ghost Shirt Society” and the rebellion that is brewing.

Despite having been published in 1952, Mr. Vonnegut paints a disturbing and visionary picture of what life could resemble in a world dominated by machines, and when one considers the ever-evolving role of technology in every aspect of life today, there is a good deal to consider.

“And a step backward, after making a wrong turn, is a step in the right direction.” — Dr. Paul Proteus, Player Piano

Formats Available:  Book (Regular Type), eBook

Reviewed by Rob, Crescent Hill

Mr. Penumbra’s 24-Hour Bookstore by Robin Sloan

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Times are rough for Clay Jannon.  As a single male, he finds himself desperately trying to survive in San Francisco’s lackluster job market.  Working as a social media specialist for New Bagel Company, he attempts to draw more people in, to little avail, by offering coupons.  As things go wrong the company folds and the owners are off to another country.

Now, following in the footsteps of other unemployed workers, he searches through the online newspaper classifieds, in the hopes of finding employment and becoming a successful, accomplished young adult.  Walking around the streets keeping a vigilant eye out for stores with HELP WANTED signs displayed.  Clay spots a bookstore with a sign in the window:

HELP WANTED
Late Shift
Specific Requirements
Good Benefits

Thus begins a new chapter in Clay’s employment career as Mr. Penumbra, a little old shop keeper, reminiscent of Mr. Magoo sans visual impairment, hires him on the spot.  Filled with adventure and secret societies, the bookshop isn’t your typical bookstore, People from the community visit it to take out a book without ever having to pay for it.

While the late night shift turns slowly, one after the other, Clay decides to make a model of the bookstore, down to the exact dimensions of its contents, using his laptop.  When he finally completes the 3D blueprint of the store, secrets are revealed, which lead not only himself, but his friends and Penumbra on a through-provoking adventure.

Though this book may be labeled as Science Fiction, disregard the genre and immerse yourself as a fellow bibliophile ready to see what happens next in Mr. Penumbra’s 24-Hour Bookstore.

Formats Available:  Book (in both Regular Type and Large Type)

Reviewed by Micah, Shively Branch